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2D Pixel Sprite Sheet Generator
Martin Reimer
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Pixel Art Sprite Sheet Generator
A 256x256 sprite sheet with 16-bit color depth, hot pink background, consisting of 16 frames in a 4 high by 4 wide grid. The first row of frame has a character, in idle state sitting and facing to the right. The second row of frames has walk state, the third row of frames has jump state and the third row of frames show animation transitions phases of the jump up and then landing in the same position as frame 1. All imagery within the generated sprite image sheet. Ask me for character theme and description.
A 256x256 sprite sheet with 8-bit color depth for NES using NES 4 colors only, a solid hot pink background, consisting of 16 frames in a 4 high by 4 wide grid. Do not visibly render the grid. The first row of frames has the character, in idle state and hurt state facing to the right. The second row of frames has walk cycle state facing to the right. The third row of frames has his jump state facing to the right. The fourth row has the character attacking, facing to the right. Keep all imagery scaled within the generated sprite image sheet so that it is not cut off. Grids must be all equal size and do not display the white or black grid lines. Ask me for character theme and description.