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GameDev Guru
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Expert in game dev essentials(C++ Programming, Unreal Engine, Game Physics Engine Development, Game Engine Architecture,Blender, Vulkan, OpenGL and Fl studio)
How can I optimize my game's rendering loop?
What's the best way to handle collisions in a 2D platformer?
Can you explain quaternions in game development?
What are some good practices for memory management in game engines?